Any you think you find should be posted as a comment onto the bottom of this post. I will delete comments as I fix the bugs, all bugs will be listed with the person who found it.
Please only post comments for the latest version of the engine:
Known bugs
=========
| bug id | Description | spotter | status |
| EventManager:006 | Events don't Pause when using Pause() | [me] | 5.14 |
| Not a bug a mistake by Rhys | [Rhys] | ||
| Bin:001 | Bins not working properly during collision testing when outside default viewport. Probably related to something I changed ages ago but never properly tested with large play areas. | [me] | 5.10 |
| EngineManager:020 | System font is not correct, has artifacts below text | [me] | 5.10 |
| TextManager:004 | Rotated text does not start where you think it should. Needs to use X and Y as rotation anchors, based on alignment mode. This is incredibly complex and requires a complete from the ground up re-write of the text rendering system. | [me] | open |
| TrackManager:003 | Set direction to -1 when moving along track was not making sprite follow track in reverse (and it should) | [me] | 5.09 |
| TrackManager:002 | crazy set of bugs forcing EndTrackAction.reverse to do double wrap motions ! | [me] | 5.09 |
| TrackHelper003: | Last point getting zero z value in SineWaveSimple, SineWaveComplex | [me] | 5.09 |
| TextManager003: | Line wrapping not resetting when ~ line break characters detected | [me] | open |
| EngineManager019: | PointInFirstSprite (all version) don't work if some sprites don't have types | [me] | 5.08 |
| TextManager002: | Sprite attributes that don't explicitly Show a sprite are not working (KillAfter(1) not working but ShowAfterKillAfter(0,1) is) | me | 5.08 |
| EngineManager018: | In update Sprite clears can crash engine | [me] | 5.08 |
| Audio002: | RemoveAllManagedEffects crashing, when effects duplicated | [me] | 5.08 |
| Audio001: | PlayEffect doesn't work for more than a game loop | [me] | 5.08 |
| Timing002: | Chained TimingActions are elapsing immediately | [hope] | 5.07 |
| Menu004: | Centre tag alignment doesn't take account of text alignment | [me] | 5.06 |
| TextStore003: | Renderlength crashing with ~ | [me] | 5.06 |
| EngineManager017: | Sprites are intermittingly flickering | [Richard Brinkley/Dan Barratt] | 4.06alpha |
| EngineManger016: | Collisions are broken again!! | [Richard Brinkley] | 4.06alpha |
| Timing001: | Zero based timing actions never occur, timing is slightly out with certain | [me] | 4.05 |
| TrackManager001: | TrackPositionNear is picking the correct physical position but not setting sprite at correct position on track | [me/Paul Smith] | 4.04 |
| EngineManager015: | Collisions still busted, I know why it's because I have part built the new collision system, this will be fixed in 4.03 when the 2nd phase of the collision system is active. | [Richard Brinkley] | 4.03 |
| Menu003: | Tag alignment modes other than centre don't appear to work with consistently | [me] | 4.03 |
| EngineManager014: | Collisions appear to be completely and utterly busted? | [Richard Brinkley/James Richards] | 4.01 |
| TextManager001: | Sprite attributes not working and disabling text sprites | [Blake McConigle] | 4.01 |
| Menu002: | SelectItem(number) does not check that the menu item exists letting you set stupid values | [jamie marshall] | 4.00 |
| Limit001: | Bounce is working odd at top of limit boxes | [patrick gudge] | 5.04 |
| EngineManager013: | GetFirstSpriteOfThisType() crashes due to same issues as EngineManager012 | [me] | 3.19 |
| TrackHelper002: | CloneSmooth can go a bit mad under certain circumstances (TrackerHelper.Smooth works though so use that), need to investigate the LERP functions available. | [me] | open |
| EngineManager012: | RemoveFirstSpriteOfThisType crashes if type not found, may effect some other items | [Jamie Marshall] | 3.17 |
| TrackHelper001: | Tracks created over a large number of points are not reaching the specified end point | [Paul Smith] | 3.17 |
| EventManager005: | Events using RaiseUntil only run once if used again and not for full period | [Adam Street] | 3.16 |
| EngineManager011 | Draw crash when moving between screens | [me] | 3.16 |
| EngineManager010 | Killed sprites not removed from bins | [me] | 3.16 |
| EventManager004: | Events don't initialise if elapsed and removed once | [me] | 3.14 |
| EventManager003: | Non auto resetting timers do not elapse | [me] | 3.14 |
| EngineManager009: | KillFirstSpriteOfThisType()) doesn't work | [me] | 3.14 |
| EngineManager008: | RemoveFirstSpriteOfThisType() doesn't work | [me] | 3.14 |
| EngineManager007: | GetFirstSpriteOfThisType() doesn't work | [me] | 3.14 |
| Sprite003: | Friction is not working | [various] | 3.14 |
| EventManager002: | All event names coming back with same internal name | [Dan Barratt] | 3.13 |
| AnimatedTexture001: | Animation mode not switch from OnDistance to OnFrameRate when issuing AnimateOnFrameRate() after previously doing AnimateOnDistance | [Blake McConigle] | 3.13 |
| EngineManager006: | Error in Layer rendering, when removing all layers occuring causing crash at base.Draw() | [Dan Barratt] | 3.13 |
| Menu001: | Setting a tag on track menu crashes | ]me] | 3.12 |
| EngineManager005: | Bin and collision data always showing | [me] | 3.11 |
| EngineManager004: | Layers not rendering in correct order, bodge now removed and replace with full fix | [James Richards] | 3.10 |
| Sprite002: | Problem related to fix for viewport wrapping EngineManager002 seems to be affecting wrapping still | [Paul Smith] | 3.13 |
| TextStore002: | Sprite attributes are not applied to sprite text | [me] | 3.09 |
| EngineManager003: | Rectangle sprite debug is meaningless | [dan hudspeth] | 3.07 |
| FontBank001: | Some members are publically visible and shoudn't be | [me] | 3.07 |
| TextStore001: | Text drawing crashes if illegal characters involved | [me] | 3.07 |
| EventManager001: | ReturnValueForFrame is not working giving odd values | [me] | 3.07 |
| EngineManager002: | Sprites using viewport co-ordinate mode (default is world co-ordinate mode) are not displaying properly when viewport is moved and they are set to wrap within the viewport. I have a fix coming for this. | [Paul Smith] | 3.07 |
| Sprite001: | There seems to be a problem with the History system (seems a bit stuttery) | [me] | 3.11 |
| EngineManager001: | [Dan Cotton] | not bug | |
| TileSheet001: | TileSheet scrolling has a glitch if viewport is moved and texture tiled on it is not divisible by tile width/height. This only happens if you're texture is not divisible by tile size (which is defaulted to 50 x 50) | [me] | open |
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