Engine5.11
Bugs fixed in this release
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none
changes in this release
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EngineManager
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altered EngineDebug setting for bin display so it needs to be explicitly set using engineM.EngineDebugShow(Debug.all | Debug.bins); or engineM.EngineDebugShow(Debug.bins);
this should stop you all having to turn off debugging displays
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Sprite
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CollisionBoxOffsetX - implemented, (was already there but not used) allows you to move horizontal offset of the collision hit area for a sprite
CollisionBoxOffsetY - implemented, allows you to move vertical offset of the collision hit area for a sprite
CollisionScaleFactorX - added, allows you to shrink or enlarge the collision hit area of a sprite.
CollisionScaleFactorY - added, allows you to shrink or enlarge the collision hit area of a sprite.
CollisionBoxColor - added, lets you set the colour for the collision box display (make sure you set a transparent colour)
CollisionBoxVisible - added, when set to true the collision rectangle of a sprite will be shown (default colour is transparent red)
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SpriteDebug
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StoragePoint - added, allows the display of the StoragePoint property
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TextManager
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ALPHABET - added, a string containing the alphabet, useful for building high score entry systems
SpriteGenerateCharacterSpritesList - added, just a rename of a previous function (CreateCharacterSpritesList) to keep in line with other character sprite methods
Tuesday, 1 March 2011
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