Engine5.07
Another quick update
Bugs fixed in this release
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Timing002: If a timer action was set in an OnShow() Sprite update handler, the TimerAction would be set and when the OnShow handler finished the timerActions subroutine would then immediately run.
changes
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audioM
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CurrentSong - added, This gives the name of the currently playing song, if this is empty then no song (according to the audio manager is playing)
PlaySongUnlessPlaying - added, Will try and play a song, but if it is already active it will not restart, if you want to restart the song then you should use PlaySong()
Wednesday, 19 January 2011
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