Engine5.08
Converted my old (2 years ago) Space invaders code over to the current engine (two complete revisions of changes). This has found quite a few bugs with some core components. So this update should be considered a serious.
I also took the opportunity to add some useful additions to various aspects of the engine.
Bugs fixed in this release
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Audio001: PlayEffect now works properly, it will automatically create multiple instances of your sound effects if they are already playing
Audio002: RemoveAllManagedEffects, duplicate effect instances were not having there updated names logged, so were impossible to remove, infinite removal loop could occur
EngineManager018: I think I have fixed this but I the whole update logic has fundamental flaws which must not be carried into the XNA4 version of the engine.
TextManager002: Issues with applying sprite attributes has now been partially fixed.
EngineManager019: Sprites with no type set caused various erratic behaviours, so a a new type noType has been added and all sprites are defaulted to this.
changes
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Audio
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RemoveThisActiveSoundEffect() - added, this will attempt to remove any sound effect instances that use a particular sound effect. This is different to the RemoveManagedEffect which can only get rid of a specific instance name of a sound effect.
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Event
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Event() - added, a quick event constructor that allows all 3 values, time, name and event subroutine to be stated in one go
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Limit
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OnLimit() - added, Allows you in combination with LimitAction.fireEvent to run a subroutine when a sprite reaches its limit box (left,right,front,back,top,bottom). I should of added this functionality ages ago.
RemoveOnLimit() - added, Allows you to remove the OnLimit event
LimitAction.fireEvent - added, allows you to specify a subroutine to run when limit box is reached, this removes the need for checking code in an OnUpdate() handler
OnLimitHandler - added, returns the update routine specified for the event or null if does not exist
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SpriteType
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added the following types, noType, on, off, pointer
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TextProperty
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StockLeft - added, give simple textproperties in white so you can produce quicker code, others included are
StockRight
StockCentred
StockBottomLeft
StockBottom
StockBottomRight
StockTopLeft
StockTop
StockTopRight
Sunday, 23 January 2011
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