Engine5.09
Bugs fixed in this release
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TrackHelper002 - Z value not being set for last point of SineWaveSimple or SineWaveComplex, so left at zero
TrackManager:003 - Ignored direction when picking up start position and also related to TrackManager002
TrackManager:002 - miss set an underlying floating point track tracking variable.
changes in this release
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Some architecural changes are on-going that will add some flexability.
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EngineManager
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Changes to track display system to make it more flexible
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TrackManager
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TravelledCountSet() - added, lets you reset or set the number of tracks travelled, this can be used for loop counting so actions can be scripted
AtPhysicalStart - added, lets you know if you are at the first position along a track used for scripting stuff
AtPhysicalEnd -added, lets you know if you are the the last position along a track.
The following are in place but not fully implemented - please do not use yet
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AutoShowHide - added, attempts to show and hide the currently used tracks
ShowCurrent() - added, attempts to show the currently used track
Show() - added, attempts to show a specific numbered track of the sprite
Hide() -added, attempts to hide a specific numbered track for the particular sprite
HideCurrent() - added, attempts to hide the current track being used
TextureProcessor
GetOutlinePixelMap - added (not fully functional yet), creates an outline for the rectangle given on a texture, this can then be used to feed back into the TextureProcessor to build a glow outline
Thursday, 10 February 2011
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