Monday, 23 November 2009

Engine3.04 released

Expect more changes to come quickly to start with as bugs are found.
This version will be live by 9AM 23rd November 2009
Template will be updated accordingly and so will the dll and xml files on the student shared game programming resources folder

Changes in this release
=======================

EngineManager
-------------
added - resAndWorld to Debug settings, this shows the current resolution and the current world dimensions.

adjusted - physical implementations of layers to simplify internal structures.

GravityWell
-----------

adjusted - GravityWell() mass is now specified in GigaTonnes (billion kilograms) to reflect changes to point mass gravity simulation.

TextureProcessor
----------------

added - MassFromPixels(), counts the number of non transparent pixels in either the given sprites current frame or in the given texture and rectangular region given. This will only work for textures that were loaded through the TextureProcessor.

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