The lines to adjust are found in the Statup() subroutine found in GeneralLogic.cs
private void Startup()
{
//make sure tracks are defined before using them
CreateTracks();
//engine settings (can be changed)
engineM.ScreenColour = Color.Black;
engineM.WorldHeight = resolutionX;//<- should be resolutionY
engineM.WorldWidth = resolutionY; //<- should be resolutionX
{
//make sure tracks are defined before using them
CreateTracks();
//engine settings (can be changed)
engineM.ScreenColour = Color.Black;
engineM.WorldHeight = resolutionX;//<- should be resolutionY
engineM.WorldWidth = resolutionY; //<- should be resolutionX
Just make sure the WorldHeight is set to the Y res and the WorldWidth is set to the X res.
Sorry about this and thanks to:
Dan Cotton
Richard Brinkley
for originally spotting this problem.
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